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Why Is Palkia Water Type


Standard Level Up - Sword & Shield

Level Attack Name Type True cat. Att. Acc. PP Effect %
Scary Confront Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Water Pulse Water Pulse - Water-type Water Pulse: Special Move lx 100 20 twenty
The user attacks the target with a pulsing blast of water. This may also confuse the target.
eight Dragon Jiff Dragon Breath - Dragon-type Dragon Breath: Special Move sixty 100 twenty 30
The user exhales a mighty gust that inflicts damage. This may likewise leave the target with paralysis.
16 Aboriginal Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may too raise all the user's stats at one time.
24 Slash Slash - Normal-type Slash: Physical Move seventy 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more than hands.
32 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 xx --
The user envelops itself in a veil made of water. It regains some HP every turn.
40 Dragon Hook Dragon Claw - Dragon-type Dragon Claw: Physical Move lxxx 100 xv --
The user slashes the target with huge sharp claws.
48 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a boom of aureola power from deep within its body at the target. This attack never misses.
56 Power Jewel Power Gem - Rock-type Power Gem: Special Move 80 100 twenty --
The user attacks with a ray of lite that sparkles as if it were fabricated of gemstones.
64 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging tempest.
72 Globe Ability Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground nether the target erupt with power. This may likewise lower the target'south Sp. Def stat.
80 Spacial Rend Spacial Rend - Dragon-type Spacial Rend: Special Move 100 95 5 --
The user tears the target along with the space around it. Disquisitional hits land more easily.
88 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 lxxx v --
The target is blasted by a huge book of water launched nether bully pressure.

Standard Level Upwardly - Brilliant Diamond & Shining Pearl

Level Assault Proper noun Type Cat. Att. Acc. PP Effect %
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 ten --
The user frightens the target with a scary face to harshly lower its Speed stat.
H2o Pulse Water Pulse - Water-type Water Pulse: Special Move sixty 100 20 20
The user attacks the target with a pulsing boom of water. This may also confuse the target.
8 Dragon Breath Dragon Breath - Dragon-type Dragon Breath: Special Move lx 100 20 30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
xvi Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also heighten all the user's stats at one time.
24 Slash Slash - Normal-type Slash: Physical Move 70 100 xx --
The target is attacked with a slash of claws or blades. Critical hits land more than easily.
32 Aqua Band Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil fabricated of water. It regains some HP every turn.
twoscore Spacial Rend Spacial Rend - Dragon-type Spacial Rend: Special Move 100 95 5 --
The user tears the target forth with the space around it. Critical hits state more than easily.
48 Dragon Hook Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 xv --
The user slashes the target with huge sharp claws.
56 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a nail of aura power from deep within its body at the target. This assail never misses.
64 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 twenty --
The user attacks with a ray of light that sparkles every bit if it were made of gemstones.
72 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
80 Globe Ability Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground nether the target erupt with power. This may as well lower the target'south Sp. Def stat.
88 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 fourscore 5 --
The target is blasted by a huge book of water launched under great pressure.

Sword & Shield Technical Machine Attacks

TM # Attack Proper noun Type Cat. Att. Acc. PP Effect %
TM08 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 five --
The target is attacked with a powerful beam. The user can't movement on the next plough.
TM09 Giga Touch Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user tin't motility on the side by side turn.
TM14 Thunder Moving ridge Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status atmospheric condition for v turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to slumber for two turns. This fully restores the user's HP and heals whatever condition conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 ninety 10 xxx
Large boulders are hurled at opposing Pokémon to inflict impairment. This may too brand the opposing Pokémon blanch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 thirty
This assault can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This movement enables the user to protect itself from all attacks. Its chance of declining rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A v-turn sandstorm is summoned to injure all combatants except Rock, Ground, and Steel types. Information technology raises the Sp. Def stat of Rock types.
TM33 Rain Trip the light fantastic toe Rain Dance - Water-type Rain Dance: Other Move -- 101 five --
The user summons a heavy rain that falls for five turns, powering up H2o-type moves. Information technology lowers the power of Fire-type moves.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 v --
The user intensifies the sun for five turns, powering upward Fire-type moves. It lowers the ability of Water-blazon moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. Information technology amercement all Pokémon except Water ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a trigger-happy swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move lxx 100 20 --
This attack motion doubles its ability if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move sixty 101 20 --
Star-shaped rays are shot at opposing Pokémon. This set on never misses.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM45 Dive Dive - Water-type Dive: Physical Move fourscore 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move lx 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target'due south HP is half or less, this attack will hitting with double the power.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held detail at the target to attack. This motility's ability and effects depend on the detail.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move lx 100 10 --
The ability of this attack motility is doubled if the user has been hurt past the target in the same turn.
TM65 Shadow Claw Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 15 --
The user slashes with a sharp claw fabricated from shadows. Critical hits land more than easily.
TM70 Play tricks Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre area in which slower Pokémon get to move outset for v turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the assault.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move lx 100 20 100
The user strikes everything effectually it by stomping down on the basis. This lowers the Speed stats of those hit.
TM98 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 ten --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
TM99 Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 15 100
The user swings its tough tail wildly and attacks opposing Pokémon. This as well lowers their Assail stats.

Technical Tape Attacks

TR # Assault Name Type Cat. Att. Acc. PP Event %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 thirty
The user drops onto the target with its total body weight. This may as well go out the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 xv x
The target is scorched with an intense blast of fire. This may besides leave the target with a burn down.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 lxxx 5 --
The target is blasted by a huge volume of water launched under great pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything effectually it past swamping its environment with a giant wave.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 ten
The target is struck with an icy-common cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 lxx 5 x
A howling blizzard is summoned to strike opposing Pokémon. This may too go out the opposing Pokémon frozen.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 x
A strong electric smash crashes downward on the target. This may too leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TR15 Burn Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 v ten
The target is attacked with an intense blast of all-consuming burn. This may also leave the target with a burn down.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR24 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 ten --
The user rampages and attacks for ii to 3 turns. The user and then becomes confused.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 ten --
The user endures whatsoever set on with at to the lowest degree 1 HP. Its take a chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 ten --
While it is asleep, the user randomly uses i of the moves it knows.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict impairment.
TR47 Dragon Hook Dragon Claw - Dragon-type Dragon Claw: Physical Move eighty 100 15 --
The user slashes the target with huge sharp claws.
TR48 Bulk Upwardly Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk upwards its body, raising both its Attack and Defense stats.
TR56 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 101 20 --
The user lets loose a boom of aura power from deep inside its body at the target. This attack never misses.
TR62 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock moving ridge generated by the user'southward gaping mouth.
TR63 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 xx --
The user attacks with a ray of lite that sparkles as if it were made of gemstones.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 seventy 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TR67 Globe Power Earth Power - Ground-type Earth Power: Special Move 90 100 ten x
The user makes the footing nether the target erupt with ability. This may also lower the target's Sp. Def stat.
TR75 Stone Border Stone Edge - Rock-type Stone Edge: Physical Move 100 80 v --
The user stabs the target from below with sharpened stones. Disquisitional hits land more hands.
TR79 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy torso. The more the user outweighs the target, the greater the move's power.
TR98 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 twenty
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TR99 Trunk Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The college the user'southward Defence, the more damage information technology tin inflict on the target.

BDSP Technical Car Attacks

TM # Attack Name Blazon Cat. Att. Acc. PP Outcome %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 xx --
The user focuses its mind before launching a dial. This motility fails if the user is hitting earlier information technology is used.
TM02 Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 15 --
The user slashes the target with huge sharp claws.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 twenty
The user attacks the target with a pulsing blast of h2o. This may also confuse the target.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 twenty --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 ten --
The user summons a hailstorm lasting v turns. It amercement all Pokémon except Ice types.
TM08 Bulk Upward Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to majority up its body, raising both its Assail and Defense stats.
TM11 Sunny Solar day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the dominicus for five turns, powering up Burn-blazon moves. It lowers the power of Water-type moves.
TM13 Water ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold axle of energy. This may besides get out the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 v ten
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user tin can't move on the adjacent turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 x --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy pelting that falls for v turns, powering upwardly Water-type moves. It lowers the power of Burn-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 ten
A strong electric boom crashes down on the target. This may also get out the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 thirty
A wicked thunderbolt is dropped on the target to inflict impairment. This may too get out the target with paralysis.
TM26 Convulsion Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM31 Brick Suspension Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can as well break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Daze Wave Shock Wave - Electric-type Shock Wave: Special Move threescore 101 twenty --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move ninety 100 15 x
The target is scorched with an intense blast of fire. This may as well leave the target with a burn.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A 5-turn sandstorm is summoned to injure all combatants except Rock, Ground, and Steel types. Information technology raises the Sp. Def stat of Rock types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may too get out the target with a burn.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move threescore 95 xv 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its motion.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, and then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 twenty --
This set on motion doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Balance Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to slumber for 2 turns. This fully restores the user'south HP and heals whatsoever status conditions.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM55 Alkali Brine - Water-type Brine: Special Move 65 100 ten --
If the target'south HP is half or less, this attack will hit with double the ability.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 x --
The user flings its held item at the target to assault. This move'due south ability and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 ten --
The user endures any attack with at least 1 HP. Its hazard of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock wave generated past the user's gaping mouth.
TM65 Shadow Hook Shadow Claw - Ghost-type Shadow Claw: Physical Move 70 100 xv --
The user slashes with a sharp claw made from shadows. Critical hits state more hands.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 five --
The user charges at the target using every scrap of its ability. The user can't motility on the next plow.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits country more easily.
TM72 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 ten --
The power of this attack move is doubled if the user has been hurt past the target in the same turn.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- xc 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat modify made past the target.
TM80 Stone Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 ninety 10 30
Big boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses 1 of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 twenty 100
The user strikes everything around information technology by stomping down on the footing. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this likewise sharply raises the target's Set on stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 ten --
The user creates a substitute for itself using some of its HP. The substitute serves every bit the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
The user creates a bizarre expanse in which slower Pokémon get to move first for five turns.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Forcefulness Strength - Normal-type Strength: Physical Move fourscore 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Stone Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a dial. This may also lower the target's Defense stat.
Move Tutor Attacks
Assault Proper name Blazon Cat. Att. Acc. PP Effect %
Draco Falling star 130 90 v 100
Comets are summoned downwards from the sky onto the target. The attack's recoil harshly lowers the user'southward Sp. Atk stat.

Isle of Armor Move Tutor Attacks

Attack Name Type Cat. Att. Acc. PP Effect %
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 10 --
The user slams the target with its wings. The target is hit twice in a row.
Calibration Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 ninety twenty 100
The user attacks by shooting scales two to v times in a row. This movement boosts the user's Speed stat but lowers its Defense stat.

Usable Max Moves

Attack Name Type Cat. Max Att. Acc. PP Effect %
Max Flare Max Flare - Fire-type Special Move 140 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Special Move 140 101 10 --
This is an Electric-blazon assault Dynamax Pokémon use. The user turns the footing into Electric Terrain for v turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 ten --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move Special Move 90(Phy)/95(Spe) 101 ten --
This is a Fighting-type attack Dynamax Pokémon use. This raises marry Pokémon'south Assail stats.
Max Phantasm Max Phantasm - Ghost-type Physical Move 120 101 ten --
This is a Ghost-type attack Dynamax Pokémon employ. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - Ice-type Physical Move Special Move 110(Phy)/140(Spe) 101 10 --
This is an Ice-blazon attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for v turns.
Max Airstream Max Airstream - Flying-type Physical Move 130 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Wyrmwind Max Wyrmwind - Dragon-type Physical Move Special Move 140(Phy)/140(Spe) 101 x --
This is a Dragon-type attack Dynamax Pokémon utilise. This lowers the target's Attack stat.
Max Rockfall Max Rockfall - Rock-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Rock-type assault Dynamax Pokémon employ. The user summons a sandstorm lasting five turns.
Max Convulse Max Quake - Ground-type Physical Move Special Move 130(Phy)/130(Spe) 101 10 --
This is a Ground-blazon attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 100 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 x --
This is a Steel-type attack Dynamax Pokémon utilise. This raises marry Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its adventure of failing rises if it is used in succession.
Transfer Just Moves
Click hither to see all transfer sectional moves
Transfer Only Moves (Details)
Attack Proper noun Type Cat. Att. Acc. PP Issue % Method
Toxic -- 90 10 -- Gen VII TM06
A movement that leaves the target badly poisoned. Its poison damage worsens every turn.
Echoed Voice forty 100 15 -- Gen VII TM49
The user attacks the target with an echoing voice. If this motility is used every turn, its power is increased.
Dragon Tail 60 90 x -- Gen VII TM82
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle confronting a unmarried Pokémon.
Confide -- 101 xx 100 Gen Vii TM100
The user tells the target a secret, and the target loses its power to concentrate. This lowers the target'southward Sp. Atk stat.
Gravity -- 101 5 -- Motility Tutor - USM
This motility enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Footing-blazon moves. Moves that involve flying can't be used.
Hone Claws -- 101 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Incinerate threescore 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with burn down. If a Pokémon is holding a certain particular, such as a Berry, the item becomes burned up and unusable.
Fury Cutter xl 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more than powerful if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target'south face up to inflict damage and lower its accuracy.
Twister forty 100 twenty xx Motility Tutor - PtHGSS
The user whips up a roughshod tornado to tear at opposing Pokémon. This may also brand them flinch.
Headbutt seventy 100 fifteen 30 Motility Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Stats

HP Attack Defense Sp. Assault Sp. Defense Speed
Base of operations Stats - Full: 680 ninety 120 100 150 120 100
Max Stats
Hindering Nature
Lv. 50 150 - 197 112 - 154 94 - 136 139 - 181 112 - 154 94 - 136
Lv. 100 290 - 384 220 - 305 184 - 269 274 - 359 220 - 305 184 - 269
Max Stats
Neutral Nature
Lv. 50 150 - 197 125 - 172 105 - 152 155 - 202 125 - 172 105 - 152
Lv. 100 290 - 384 245 - 339 205 - 299 305 - 399 245 - 339 205 - 299
Max Stats
Beneficial Nature
Lv. l 150 - 197 137 - 189 115 - 167 170 - 222 137 - 189 115 - 167
Lv. 100 290 - 384 269 - 372 225 - 328 335 - 438 269 - 372 225 - 328

Source: https://www.serebii.net/pokedex-swsh/palkia/

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